Post by Treijim on Dec 21, 2006 15:22:55 GMT 9.5
Generally, combat is done by the attacker narrating the attack and then the defender responding to it. Since combat between players can get complex, there are some rules below to make it clearer. Directly below is an example, followed by some rules.
Nari: Nari swung his sword towards Aran while in mid-leap.
Aran: Aran held up the spear with both hands and glanced aside the sword swing, turning the shaft of the spear around to try to hit his opponent.
Nari: The end of the spear connected with his side and sent him into the snow.
There was an attack, a block, a counter-attack, and a hit. The description was neither too short nor too long, and gives the other person enough information needed to block/counter/dodge the move.
1] No attack automatically hits unless the other person says so, or they are immobolised.
2] Since the weapons are mostly medieval and the magic is basic, do not go overboard with your attacks. This is not DBZ or Naruto. Though creativity and originality is encouraged, you need not make things bigger and stronger to do this.
3] Refer to your abilities list on your character's profile. If you use something that you did not list, such as Fire magic when your only weapon is a Sword, the attack will be null. Staff will be looking out for such exploitations. Edit your profile using Character Changes if you want to add something.
4] Likewise, stick to the limits of your character's class. Bandits cannot use assassin-like moves, knights are not adept at using crossbows, pirates can't shoot lightning, etc. If you're not sure what your class can do, simply ask.
5] Be fair in your hit/miss ratio. If we see characters fighting and one is continuously dodging the other's attacks, we will intervene. Though this is highly conditional, a character cannot dodge 100% of an opponent's attacks while expecting to always connect with his or her own attacks.
6] Generally, a class with more stars is stronger than a class with less stars. This is a good way to decide who might win or lose a battle.
7] A fight does not have to end with a death. If a character stops fighting and the person Role-playing is fed up with the fight, respect this.
There may come a time when your character does not fight a character but an NPC or monster, controlled by another person. If you are fighting something on your own completely within your own posts, you can basically do what you want, as long as it's believable.
1] The person controlling the monster should announce the strength of the monster/NPC you will fight either through narration or through OOC means.
2] If a monster has a weakness, do not exploit this time and time again. For example, though dragons generically have soft bellies, this does not mean your character can simply march around stabbing all dragons in the stomach and thus slaying them.
All in all, be respective and realistic, but don't be too uptight either. Just remember that it's all text.
More may be added in the near future...
Nari: Nari swung his sword towards Aran while in mid-leap.
Aran: Aran held up the spear with both hands and glanced aside the sword swing, turning the shaft of the spear around to try to hit his opponent.
Nari: The end of the spear connected with his side and sent him into the snow.
There was an attack, a block, a counter-attack, and a hit. The description was neither too short nor too long, and gives the other person enough information needed to block/counter/dodge the move.
Combat between Characters:
1] No attack automatically hits unless the other person says so, or they are immobolised.
2] Since the weapons are mostly medieval and the magic is basic, do not go overboard with your attacks. This is not DBZ or Naruto. Though creativity and originality is encouraged, you need not make things bigger and stronger to do this.
3] Refer to your abilities list on your character's profile. If you use something that you did not list, such as Fire magic when your only weapon is a Sword, the attack will be null. Staff will be looking out for such exploitations. Edit your profile using Character Changes if you want to add something.
4] Likewise, stick to the limits of your character's class. Bandits cannot use assassin-like moves, knights are not adept at using crossbows, pirates can't shoot lightning, etc. If you're not sure what your class can do, simply ask.
5] Be fair in your hit/miss ratio. If we see characters fighting and one is continuously dodging the other's attacks, we will intervene. Though this is highly conditional, a character cannot dodge 100% of an opponent's attacks while expecting to always connect with his or her own attacks.
6] Generally, a class with more stars is stronger than a class with less stars. This is a good way to decide who might win or lose a battle.
7] A fight does not have to end with a death. If a character stops fighting and the person Role-playing is fed up with the fight, respect this.
Combat between Characters and NPCs:
There may come a time when your character does not fight a character but an NPC or monster, controlled by another person. If you are fighting something on your own completely within your own posts, you can basically do what you want, as long as it's believable.
1] The person controlling the monster should announce the strength of the monster/NPC you will fight either through narration or through OOC means.
2] If a monster has a weakness, do not exploit this time and time again. For example, though dragons generically have soft bellies, this does not mean your character can simply march around stabbing all dragons in the stomach and thus slaying them.
All in all, be respective and realistic, but don't be too uptight either. Just remember that it's all text.
More may be added in the near future...