Post by Treijim on Jul 20, 2009 13:31:37 GMT 9.5
Here's an example/sample:
When creating your character, you may choose to select one (or more) of these goals as a sort of "fate" or "dream" for them. You can use it to influence their reactions, direct their threads, or drive yours and their interest in Riiga. Most -- if not all -- of these have some information on the wiki somewhere. All you need to do is search for keywords. As normal, not all information is available. That's where discovery via roleplaying comes in
In order from the least to the most epicest/difficult/extreme:
Very low ** For the averagely clever person.
Low *** Decent skills required, usually having to deal with unsafe areas/people.
Moderate **** Recommended for people with admirable fighting and/or people skills.
High ***** For those of very impressive ability and reputation.
Very high *****/* Only for those who really know their way around, and have lots of experience under their belt.
Extreme *****/** For those who really want to get under the noses of the gods...
(star rankings are only a recommendation)
What do people think of this idea?
When creating your character, you may choose to select one (or more) of these goals as a sort of "fate" or "dream" for them. You can use it to influence their reactions, direct their threads, or drive yours and their interest in Riiga. Most -- if not all -- of these have some information on the wiki somewhere. All you need to do is search for keywords. As normal, not all information is available. That's where discovery via roleplaying comes in
In order from the least to the most epicest/difficult/extreme:
Very low ** For the averagely clever person.
Low *** Decent skills required, usually having to deal with unsafe areas/people.
Moderate **** Recommended for people with admirable fighting and/or people skills.
High ***** For those of very impressive ability and reputation.
Very high *****/* Only for those who really know their way around, and have lots of experience under their belt.
Extreme *****/** For those who really want to get under the noses of the gods...
(star rankings are only a recommendation)
- Meet Nikina.
Danger: Very low
Alignment: Neutral/good
The child god of creation appears to people when summoned and often holds conversations. He appears in the temple of Hunnuklad, in the city of Duracia, in the province of Phedailin, in North Nidonn. Access to the temple and to Nikina's chamber, however, is not for the common citizen and special permission is required. - Obtain Carson's documents.
Danger: Low
Alignment: Neutral/good
Officials said that Nicolas Carson's body was buried beneath the eastern statue at Carson's Wall in North Ideitess, on the "dark side" of the wall, and that his chamber was sealed off completely. However, this became less of a fact as time passed, and many people have ventured over all of Ideitess in the hopes of finding Carson's burial place, so that they may marvel at or steal the diaries and papers he kept with him his entire life. Such documents would be worth an unfathomable amount of money and would also hold massive importance in the areas of science and magic. Officials still insist their original statement is complete truth. - Dutri pieces
Danger: Low
Alignment: Good
The Dutri is an ancient scripture which humans found when they first entered Hunnuklad. As humans weren't able to read it, Nikina told them to gather 21 scribes and for them to write as he read out the Dutri in their own language. Nikina said he would never read it again. Shortly after its creation, four of the 21 stone slabs on which the Dutri was carved fell and shattered beyond repair. These pieces were believed to contain more information about the race in the temples (piece 8), and some time after, the birth of Renin (piece 9) and the first humans (pieces 10 and 11), as this is all that the assigned scribes could recollect. Two of the stones split into 52 pieces, and the other two split into 53 pieces. All attempts at reassembling them soon failed.
Many believe that the information is not lost; the remaining Dutri pieces, kept locked away in a hidden location, are still possible to be assembled. Or, if that's not possible, some are adamant that backups of the information was made before it was carved onto the stone tablets. To find out what the four lost tablets say in an understandable language may reveal things about Riiga's history that will turn the world as we know it on its head. - Bring an end to the Nelesian faction.
Danger: Moderate
Alignment: Neutral/good
In North Ideitess is a dangerous band of bandits lead by adults but consisting mostly of children. They guard the temple of Avora, in Ideitess's far north, where they keep a treasure within its mighty stone walls. If somebody was to stop the leading adults, recover the stolen treasure, and restore the children to normal lives, it's safe to say the king would not hesitate to reward this hero. - Slay the Xelevikenar of Anukafobia.
Danger: Very high
Alignment: Good
Due to the massive destructive phenomenon triggered by Katahedra's defeat, not much of the province of Belynsia survived; most of it was pulverised as mountains shot up from the earth, and the towns in the remaining fields simply crumbled once the people left the land. There are, however, two distinct ruins left in Belynsia. The second and most important ruin is what remains of Katahedra's mountain-fortress, called Anukafobaia. It is said to extend underground, but none have managed to find any surviving entrance into the magical chasms below. It's believed that Iethyer GvoranShun, the Xelevikenar of North Nidonn, is hiding in these caverns. If one were to slay him and thus dash Garukavar's grip on the surrounding land, one would surely need to obtain the spear Rushnukvan, said to be hidden deep in Woodridge, Trelinia's forest. Many believe it is within Belynsia Mausoleum, which is indeed within Trelinia, somehere north of Sedr Keep. - Recover the Orkatang's tokens.
Danger: Very high
Alignment: Neutral/bad
Inspired by an old poem called O Orkatang, many adventurers have quested to obtain the twelve body part tokens described in its lines. The poem also implies that, upon recovering the body parts and returning them to the Orkatang's hiding body, it will awaken and will then unleash possibly unsaid rewards on the one who restored it and/or unleash unsaid wrath on the mortal world. It's unclear as to what will happen, but people try anyway. Nobody has ever managed to find a single token, yet many believe that they are coming ever closer to discovering the locations of them. - Enter Manehreians and return alive.
Danger: Extreme
Alignment: Neutral/good
In Central Ideitess, Garukavar, the god of destruction, is said to reside in a tower in a field called Manehreians. Access is through Carson's Gate, in North Ideitess. One must then cross through Engis Valley, and then Engis Woods, and then is said to come to Manehreians. Countless adventurers go in stupidly unprepared; swords, bows and arrows, axes, horses to carry food, a bird to carry a letter home, items which are apparently enchanted... But let this be known: The one thing they all have in common is that they never come back. Never... Well, there was this one old man, but he must have turned around early where the others went on in curiosity. He was an old man named Greur, he lives in a village somewhere northwest of Amaiga.
Entering Manehreians and returning alive is utterly unheard of. Whoever does so would surely be celebrated with as much enthusiasm as the people grant their greatest heroes. Be warned, ambitious traveller; this task is not for the unprepared!
What do people think of this idea?